A downloadable game for Windows and macOS

This is a project my partner and me created during this semester's Game Development course at JKU.

Narrative

Imagine you're having a nice dinner with your family. You go to bed early because you don't feel so good.

You wake up. In the middle of the night. Due to loud noises. 

You leave your room to look what happened.

Only to find your family brutally murdered.

Police arrives. They have to interrogate you because you are the only witness.

You start to absorb the Souls of your family. You are a suspect. You flee.

The absorbed Souls give you special abilities. You decide to search for the real murderer to cleanse your name and take revenge. So you go to the hospital to visit a friend who might be able to help.

Your friend Kim is scared. They suggest you continue your search in your family's crib in the forest near the village. Does Kim really want to help or just get rid of you?

The two of you are hiding in the crematorium while you're talking to each other. You absorb the Soul of a dead body ready to be burnt. Hmm, so pretty much all dead people give you new abilities now. If Kim really does want to get rid of you... you could push them into the oven...

How will you decide? Gain power to find and fight the murderer on your path of corpses or by taking the hard but honorful route?

Gameplay

  • Play as a teenager whose family was brutally murdered
  • Absorb Souls of dead people to gain abilities
    •   Shooting Fireballs, Ice Shards, Light Arrows
    •   Manifesting massive Stone Walls
    •   Teleporting over a short distance
    •   Slowing Time
    •   ...
  •  Realtime deckbuilder
    • 4 Abilities (= cards) in your hand
    • Redraw new Abilities from your mind (= deck)
    • Shuffle Abilities after you emptied your mind
    • Shuffle Abilities after you emptied your mind
  • Rogue-lite elements
    • Enemies drop random Abilities on death
    • Random shuffles
  • Different endings based on your decisions

Responsibilities

Mike

  • Abilities (Design, implementation, Deck system, aiming)
  • HUD, GUI (including title screen, death screen, pause menu)
  • Lighting
  • Sound effects for abilities
  • Scripting in-game events (e.g. PlayerHome and Hospital "cut-scenes")
  • Enemy AI (Attack AI, Talk AI, Walk AI)
  • Manager Code (Persistend Data, GUI Manager, GameState Manager, ...)

Mariam

  • Levels (Design and creation of individual scenes):
    • PlayeHome, Village, Hospital, Forest, Cave
  • Background audio for individual scenes
  • Enemy Movement

Controls

  • Fire abilities
    Q, W, E, R for 1st, 2nd, 3rd, 4th ability respectively
  • Move player
    Click on Left Mouse Button to set a destination for the NavMeshAgent
  • Aiming
    • Normal mode (default)
      Automatically aims in the direction of your cursor
    • Assist mode
      Similar to the movement you can click the Right Mouse Button to define a destination for the abilities. They will then be fired into this direction
  • Interact: SPACE
  • Switch aim mode: F
  • Inventory: TAB
  • Pause: ESC

Notes 

Inventory sometimes looks weird (abilities overlap) when not on 1920x1080. Although it seems that only smaller resolutions can mess things up.

Credits

Assets

Audio

Images

Further information

We couldn't test MacOS build so it could include additional bugs we don't know of.

Presentation 


StatusIn development
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author7Magic7Mike7
GenreAction
Tags3D, Action-Adventure, Top-Down

Download

Download
Soul Lights for Windows 107 MB
Download
Soul Lights for MacOS 117 MB

Comments

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great game!

thanks, glad you enjoyed it :)